Tag Archives: Wii

Return to the Review: Wii Classic Controller

I wrote this back in 2006 for NerdBlurb when the Wii was released. Bare in mind this was before the better Classic Controller Pro came out. It was just weird at the time that Nintendo forced the GameCube controller to have it’s buttons A to A, B to B, etc-etc, when they were in the position compared to a SNES controller. So having a Classic controller helped. Though it felt really weird to play with one for N64 games.
So… you’ve downloaded a few games onto your Wii, and you want to get playing, you could use a GameCube Controller. However you can buy a Wii Classic controller for £15/$20. So why should you buy it when you can use a GameCube controller?
First off, playing SNES games with the GCN controller is awkward, back then, the “B” button became the new “A” button to jump, and the new “Y” button became the new “B”. The thing is, Nintendo has been literal about what the buttons, so A on the GCN is A on the SNES pad, which mean if you’re playing Super Mario World, you’ll be spin jumping instead of normal jumping, plus have you ever tried pressing B and Y together on a GCN pad? It’s quite awkward to pull off unless you’re holding the controller in an odd way.
The Controller itself is very comfortable, think of it as a SNES pad, but a tad thicker. Just like the SNES pad, it features the Dpad, A, B, X and Y face buttons and the L and R buttons; however an additional Z buttons (ZL and ZR), two analogue sticks and a home button are available on the pad for N64 and Wii Home options. The L and R buttons are sprung just like the GCN pad’s triggers, including the digital click. This could be used for original download games for the Wii. There’s a button in between the ZL and ZR buttons that controls a sort of lock on the back of the pad; there are two slots that looks like something can be attached to the back of the Classic controller.
So, why should you buy a Wii Classic controller? Well it really depends on what games you’re going to get, the GCN pad feels OK for all the other consoles (NES, N64, MD/Gen and TG-16), and it’s just a pain for SNES games. I’d say buy it if you’re going to get a lot of SNES games from the Wii Shop, if not, you might not really need it. Otherwise it’s a very nice controller that guarantees to work on all VC games, although the GCN controller at the moment works on all VC games, Sega and Hudson have mentioned that the GCN may not work on up coming MegaDrive/Genesis and TurboGrafix-16 games.
  • Guarantees to work on all VC games.
  • Comfortable.
  • Button layout matches SNES pad.
  • Wireless (connected to the Wii Remote).
  • Isn’t necessary for other VC games (NES, N64, MD/Gen and TG16).
  • The two sticks a little too close to each other.
  • Requires a Wii remote to work.

So… That was my review and analysis of the Wii Classic controller in 2006. As I said above, Nintendo later on would release the Classic controller Pro that would be bigger and a lot more comfortable than the original classic controller. Shame it didn’t come with rumble or made better for N64 games, but it was a good controller for virtual console, and Wii disc based games that used it. I’ll review the Classic Controller Pro later on…

Return to the Review: Sin and Punishment

Here’s a review I wrote way back for an old gaming blog I had back in 2007. It was a part of a series of games that were released to promote import games on the Wii virtual console, and us Brits had a chance to play the untouchable Nintendo 64 shooter, Sin and Punishment. Back in 2000, Nintendo of America were thinking of releasing this game to the west, but just as they were organising that, Nintendo of Japan were ready to announce the Game Boy Advance and Game Cube. So there wasn’t a point in localising the game as people were hyped for the new hardware. But I do remember seeing this game in the magazines and hoping to get a chance to play it. Well, in 2007 I did, on the Wii virtual console! A little costly for it’s 1200 Wii Points price, but without importing it and modifying a Nintendo 64 to play Japanese games, the price wasn’t going to cost my soul…
Sin and Punishment is one of those games that made N64 history in Japan, sitting next to Zelda Ocarina of Time, this Treasure classic was released in early 2000 in Japan with the intention to be released in the US and Europe, the problem was that by the time the game released in Japan, the Sega DreamCast was already released worldwide and the N64 was coming to an end. Even if the game was easy to localise, Treasure decided to cancel the International versions despite release the game in 2004 in China for the iQue (The Chinese N64). Due to its limited number of copies it’s one of the most sought-after N64 game for gamers, not just in Japan, but all around the world.
Nintendo began their first series of special Virtual Console games on the European Shop Channel calling it the “Hanabi Festival”, Hanabi meaning Fireworks in Japanese, started to introduce the Virtual Console’s first wave of Japanese import games made available for European Wii owners to buy and download. This included the Original Japanese Super Mario Bros 2, Ninja Jajamaru-Kun and Mario’s Super Picross. The last game in Nintendo’s Hanabi Event is the Legendary N64 game, Sin and Punishment, localised and with a 1200 Wii Point price tag (£8.40 GBP/ €12 EUR /$12 USD) making it the most expensive game on the European Shop channel so far. The price might be scary due to the fact that there are Xbox Live Arcade games cheaper then that, but this game is no simple port, Nintendo and Treasure worked on translating the Japanese text in the menus, options and title screen to make sure that you know what you’re doing. As for in-game, the game already has English voice-overs and the Japanese subtitles still exist.
Sin and Punishment takes place in a near future, 2007 to be exact, how uncanny that they release the game on the Virtual Console the same year that the game is in, heh. The world has been terrorised by an insect-like alien race named the “Ruffians”. The US Army have acquired Ruffian corpses and have been performing weird genetic experiments to make their Army stronger, to discover that the new Ruffian blood infused soldiers have turned into corrupt uncontrollable freaks that mutate into monsters. You play as one of two surviving rebels that want to bring back peace and order to the world, who have to fight against the US army that have been infused with Ruffian blood and prevent any more experiments, to discover that the Male lead protagonist, Saki, is in fact a Ruffian blood infused human and turns into a very powerful, 60 foot vertebrae Ruffian that the US Army has called “BEAST”. Playing as the Female protagonist, Airan, you go out to prevent the US Army to destroy the mutated Saki and turn him back into a human; however you end up being teleported from Japan to the USA and now you got to race to save Saki from being killed by the US Army.
The game play is pretty simple; it’s an on-rails shooter similar to the likes of StarFox64, Space Harrier and Panzer Dragoon. Except this time around you get the freedom to strafe left and right independently to avoid enemy fire with the D-Pad, whilst moving a cross-hair on the Screen with the analogue stick. The L button on the Classic Controller fires the gun, whilst the R button executes a jump. In close range of an enemy, the player’s gun turns into a light sabre and slashes the enemies, you can use this same move to deflect missiles, hurling them back towards the enemy. The A Button switches between two cross-hairs, a Manual mode, and a Lock-on mode. Manual mode allows you move the cross-hair with total freedom like in a typical shooting game, whilst the Lock-on mode will instantly lock the cross-hair onto the nearest enemy, however by doing this you sacrifice your fire power by 50 percent. The Issue that I have with these controls is Nintendo’s decision to put the fire button on the L Button rather then the R button. The reason why I’m saying this is because it makes sense that the hand you use to aim should be the same hand you use to fire. However in this case it’s flipped around and Jump button is on R instead, which makes the experience very weird. Originally on the Japanese N64 game, you would hold the N64 controller with your left hand on the D-pad with the right hand on the analogue stick, as the Z Trigger fires and the L Button is for Jump, which makes sense, but in this case, it’s quite weird that they swapped the buttons. There are other button layouts that you can try out, Such as using L and R to strafe rather then the D-pad, but this doesn’t really work very well for me, so I stick to the peculiar swapped button layout. If only Nintendo swapped those two buttons around to make it feel more like the actual N64 game, then it would make it a better experience for me, and I would be rating this game higher. Thing is, Nintendo in the past has fixed control problems in VC games before, so it’s very possible that there could be an update for this game soon that will swap these buttons around and will make the game a much better experience.
The Graphics in the game is very “blocky”, I mean fair enough, I can’t expect super quality poly-models on an N64 game, but it does make it feel that Zelda: Ocarina of Time have some poly-models that looks better on the eyes then this game. However the game does sport some really awesome camera techniques that I never thought was possible on the N64. In certain levels, the camera will pan and roll slightly depending on where the cross-hair in positioned on the screen, which gives the game an extra touch of polish. However the best is to come when you play in mid-air level riding on a levitating piece of metal; the whole environment will rock, roll and twist around giving the feel of some crazy mid-air flying, plus there’s a part where you’re practically hanging upside down and you actually feel like hanging upside down, something that I can honestly say, I haven’t ever felt in an N64 game before…
As for sound, it uses typical sound effects that you would find in an anime, even with the over exaggerated machine gun noises. The Voice acting isn’t too bad, but it’s still the typical kind of voice acting you’ll find in an anime, as if the whole game itself is meant to be an interactive anime. The background music consists of generic 80’s style rock music that’s kind of forgettable; however the first level music is only “semi-hummable”.
Overall, this game is still very good and it’s worth every penny, but as I said, the swapped buttons to me are a bit of a let down. I would prefer it if it had the button layout I want, or if Nintendo aloud me to map my own buttons. But the swapped buttons will definitely confuse you at first, here’s hoping that Nintendo will solve this problem with a Virtual Console Update.
Amendment: Even since 2007, they never did fix those weird controls. As I’ve mentioned to people before, I don’t really like playing Nintendo 64 games without an actual Nintendo 64 controller. Maybe I should invest in one of those controller adapters…

Return to the Review: Metroid Other M

Here’s a review I wrote for the Game Gavel Forums back in 2010 about a month after the launch of the latest Metroid game: Other M. It has a very different “feel” to most Metroid games, as it actually has drama in it this time, and to some fans of the franchise, and to some over-paid reviewers, they don’t like the game so much. Me personally, I didn’t mind it too much, though it’s not the best in the franchise, but if you hunt on the inter-webs you’ll find overly passionate (paid) individuals that hate on the game a little too much. So here’s a reasonable review of Metroid Other M…
One Nintendo franchise I really enjoy is the Metroid series, it’s dark secluded caves, the claustrophobic environments, and more importantly, video game’s first real heroine, Samus Aran. Truth to be told, with the Metroid series being 24 years old, there’s not much we know about Samus. We closest we ever got to was the mention of Adam Malkovich in Metroid Fusion, and even then, Adam Malkovich was an AI in Metroid Fusion. Metroid Other M takes that part of the story of explains it in bigger detail, for the first time in 24 years we begin to understand who Samus is as a person rather than a bounty hunter in cybernetic suit. As Metroid Fusion took it’s first baby step into a story line for the franchise, Metroid Other M does a full-on running jump! 
First thing first to expect from this game, cut scenes, something that the series rarely sees, there were some in Fusion and a few in Prime 3 Corruption, but cut scenes in this game are plentiful. However this not a bad thing, if we’re going to compare this with something like Metal Gear Solid 4 for example, yes MGS4 is still boring with it’s long and derivative cut scenes that can ruin the experience, whilst Metroid Other M uses cut scenes properly and neatly, only putting them in parts of the game where it needs to be, in parts where it makes sense, and more importantly, to make a story. There are plenty of cut scenes in this game, however it’s done right and doesn’t ruin the tension of gameplay or make you get bored, they snappy, short, and to the point, never allowing itself to go off course and wander off into some silly tangent, or in MGS4’s case, a guilty case of product placement (Sony Bluray and Apple iPod). Speaking of story, you’ll notice that in this game Samus appears to be a bit more submissive compared to her “lone wolf”, hyper independent personalty of old. This is mainly because of her rendezvous with Adam Malkovich, her old Commander in the Galactic Federation; he was a like a Father to her, so it’s clear to see that her personalty would suddenly change, however the many joys of the internet show many girl gamers get upset that Samus is taken orders from a man, Heavens Above! But despite the plentiful cases of internet whining, this is to show how much Samus respects Adam, as a Father figure and a superior, there’s a part of the story that tells how Samus felt guilty because she left the Galactic Federation to become a Bounty Hunter, as if she left her job as being a soldier to do her own thing, something that she feels now was a selfish thing to do. Regardless of what people say on the Internet, I personally feel that the story fits the game quite well, and puts a perceptive on Samus that we haven’t seen before. 
Gameplay wise, this is where it might go a bit off course, especially if you’re expecting something. A noticeable thing I saw on the internet are people complaining about the game because it wasn’t “Metroid” enough. In my honest opinion this is case of that they were thinking that is game was going to be another Super Metroid or something more on the lines of Xbox Live Arcade’s Shadow Complex. No, Metroid Other M is nothing like these, and it’s whiny people on the net that should be guilty of “assuming” that a game they see in video and picture on the internet should be anything like another game until they play it. Before you mention it, no, Metroid Other M is not a game were it plays on rails and more Samus left or right on a two dimensional plain. Rather, it’s still a three dimensional game where by you can move Samus in all directions, and yes you’re doing this with a dpad rather then an analogue stick, just like the early Crash Bandicoot games. As you may have seen, the game is played using the Wii remote like an NES controller, the “1” button shoots, the “2” button jumps, and the “A” button puts Samus into her morph ball. To add to that, Samus does have a first person view by pointing the Wii remote to the TV and pointing at enemies to shoot at, shooting missiles at breaking walls (if you’re wondering, missiles in this game can only be used in first person, something I didn’t like too much), and scanning objects. Another form of control is the new recharge system the game has, you do this by point the Wii remote up towards the ceiling, twisting it 90 degrees and pressing the “A” button, this recharges your health and missiles, now you’re thinking, “hold on a minute, you can recharge health?”, Yes and No, firstly enemies in this game do not drop any items, the only ever item drop I’ve seen in the game in an optional beam you can get in the game that isn’t necessary to beat the game with; but no, there are no health items or spare missiles to collect from enemies in this game, you use the recharge to get more missiles when you’re low, and you recharge health when you’re getting very low, you can’t do this until you only have 30 HP left, if you’re over 30 HP you can’t refill health until you reach a save point. Combat in this game is both similar and different at the same time, and this is where you can feel where Team Ninja got involved in this game. Another new feature to this game is something called Sense-Move, really it’s just a fancy name to call “dodging”, but it works by tapping the dpad in a direction just before being hit by a melee attack or a laser. It can be tricky at first, but you’ll start to notice that different enemies react to the Sense-Move differently, almost in the same way to something like Punch-Out, once you work out their weaknesses and timing, you’ll be an invincible force, though in my experience of the game, I already got the plasma beam before I got used the majority of each enemies timing and weaknesses. Whilst shooting your gun, Samus now auto targets, it may sound like a bad idea, however when you’re playing a third person shooter that doesn’t have it’s camera behind the shoulder, you need auto targeting, especially when you’re jumping around and have enemies in every direction. That’s not to say that it always work out to be the easiest way, sometimes it doesn’t work, however I’m great-full to have this feature, because I can imagine that it’ll be a lot worse without the auto targeting. 
In certain parts of the game, in most cases these happen right after a cut scene, you go into first person and you have to scan for something, difference being you can’t get out of the first person mode until you find it. This to me in the most disappointing part of the game, mainly because what you’re looking for it something that appears on your TV very very small and/or so dark you won’t notice it. A great example of this is a part where Samus finds herself inside a large hive, and you have to play this “spot something” game, the problem was I had to look up on GameFAQs to find out what the hell I was meant to look at, but there are these larvae that you have to scan, that are pretty far away, and in a really dark spot! If you’re going to play this game, make sure you have a TV with a really good contrast ratio and brightness because you’ll need it! 
Something in the game I did like though is this new feature where by once you clear a room of it’s enemies, you get a hint on your map where the closest missile or health upgrade is kept, what’s even better is that when you beat the game the first time round, you can return back to the game and the hints stay there, allowing you to track down more upgrades you couldn’t get before. One thing I will say though, for you complete-ists out there, it’s impossible to beat the game first time with 100%, you need to at least beat the final boss first before you can do it, there are parts at the very beginning of the game that get blocked off that have upgrades inside that you can’t get with ordinary weapons, it only opens up once you beat the final boss. 
In conclusion, the game is pretty good, and can be classed as one of the better Wii games this year, however as a part of the Metroid series, it isn’t quite up there with the likes of Super Metroid and Metroid Prime; however it’s defiantly not as hollow and mediocre such as Metroid 2 and Metroid Prime Hunters. The controls are a little debatable, however it’s a case of getting use to, and it’s not quite an easy learning curve. Metroid fans should defiantly pick this game up and play it, however there’s one thing to make clear about this game, don’t play it with ANY EXPECTATIONS, no it isn’t like Super Metroid, and no it’s not like Shadow Complex, because with that in mind there’s bound to be something small and worthless that you’ll dislike that will ruin the experience for you. Just take the game as an understanding behind Samus’ history, and an example of what to expect in future Metroid titles.
…So, be it if you like it or not, I liked it, not because I’m a Metroid fan, but because it’s a good game, sure it’s not the perfect game, but it’s worthy of anyone’s Wii game shelf!

Impressions and a peek at Hyrule Historia

OK, if you haven’t kept up with Stalking the Retro, RetroGaming Round up and my Twitter, you wouldn’t have known that I was a little excited about a certain Nintendo Art book…

I just made a #PreOrder for Hyrule Historia on @amazon
— Great Bit Blog (@GreatBitBlog) January 20, 2013

Check out what I got today! @nintendo #HyruleHistoria #ShigeruMiyamoto #EijiAomuna twitter.com/GreatBitBlog/s…
— Great Bit Blog (@GreatBitBlog) January 28, 2013

Oh yeah! I was a very lucky boy today and received my copy of Hyrule Historia almost a week before I was expecting to receive it! Not only that, but I didn’t even pay for Amazon’s overnight shipping, I went with their free five day delivery, yet I still receive the book a day before actual retail release!

A book for the fans. OK OK it’s not the £40 leather bound version, but it will still be a piece of history!
Open the book and you see the ancient mural seen in Skyward Sword. 

There are plenty of pictures and artwork from the Skyward Sword game. This itself almost takes up a third of the book!
The many faces of Link. Remember kiddies, there are more than one Link.
The famous “Official Zelda Time Line” Page on the right.
Shigeru’s Early art for the NES/Famicom Legend of Zelda.
Amazing colour sketches of the NES game’s concept art. I’ve never seen these before!
The art for Zelda in “Link to the Past” that shows the unused Futuristic Zelda.
The Story behind Ocarina of Time.
The Story behind Link to the past.
Details about the DS games and “New Hyrule”. I never got the beat Phatom Hourglass, and I didn’t get myself a copy of Spirit Tracks; maybe I should get myself a copy to learn more about “New Hyrule”.
The many-many different versions of Midna seen in Twilight Princess.
An article about Eiji Aonuma (The game’s producer) near the end of the book.
The Zelda Manga at the back of the book, remember kids, to read Manga, you read right to left!

The impression I got from the book is simply this, “This is the Zelda Fan’s book!”. It’s comprehensive, (despite most of the book is based on the latest game, Skyward Sword.), BIG! It has more than 270 pages with each page a little bigger than an A4 sheet of paper, and each sheet is glossy and thick, the quality of the book itself is very high and the hard cover itself feels like it can take a beating. Not only does this book show art work, it’s a descent history book that explains it’s confusing continuity very well, not only with it’s explained time line chart, but in the written articles for each game too. It’s nice to see artwork from characters  scenes, and levels that were not used in the games. The unused “Future Zelda” from Link to the Past was very interesting, the many faces of Midna from Twilight Princess, and all the characters seen from the DS games that I have yet to play stir my curiosity for the franchise even more than before. Even if maybe you’re not a Zelda fan, or maybe you haven’t played a Zelda game before, this book is still worth getting just to see the artwork and the amount of work that went into the Zelda franchise. It’s a definite purchase and read for any gamer!

Unique Games: Dot Stream

In the final days of the GameBoy Advance in 2006, a collection of contemporary games were released in Japan called the Bit Generations Series. It was a set of seven games sold individually at a budget price, are were packaged in a unique box that were smaller than the standard Japanese GBA game boxes. Out of the seven games, one really stands out, it’s called Dotstream; if you’re a retro game fan, you’ll easily notice how it has a similarity to the likes of the Tron light cycles, or Intellivision’s Snafu, but this game is different, it’s actually a racing game!

So, how does a game like Tron and Snafu become a racing game? Well, I’ll tell you. The idea of Dot Stream is that you play as a coloured dot that constantly moves forwards and can shift up and down to change lanes. You don’t actually control the acceleration of your dot using the buttons, to get faster you have to get close to the colour line that’s in first place to increase your dot’s speed. No dot can have the same space, it’s hard to describe, but there’s lanes, you just don’t see them in the pictures, but when you play the game you’ll know what I mean by this. Unlike Tron or Snafu, Dots and lines can cross, but as mentioned before, a dot can’t be in the same “lane” that’s been occupied by another line, your dot just gets automatically moved to the next nearest “lane”. As you climb your way up to first place, you have to take advantage of zippers, avoid obstacles and pay attention to any dots that are speeding up behind you from your trail. You have 3 lives in each race, or “Drawing” as it’s called in this game, as your dot draws a line of course, if you lose all 3 lives in a track, you forfeit your chance to earn any points in the Grand Prix.

In later levels you can pick up items in similar vein to Super Mario Kart, you pick them up and can activate them using the A button. There are three items, a Star, a playback symbol, and a diamond. The Star when activated will darken the playfield that makes a higher chance of you opponent racers to crash into walls and obstacles. Activating the playback symbol causes the screen to go inverted and pauses your fellow racers as you continue to move for an extra 3 seconds to reach first place. The Diamond adds a booster shown in the bottom left hand corner of the screen, these boosters can then be used by pressing the R Button, they act just like the mushroom in Mario Kart.

The Dotted area shown here will slow you down if you touch it
You must avoid these obstacles, or you will lose a life

There are a total of 5 Grand Prix’s. When you come first in any of the Grand Prix’s, you unlock a “Formation” game. This isn’t so much of a racing game, but more of an “Avoid-em-up”. The first Formation game you unlock is where you collect pink orbs to increase a power bar at the bottom of the screen and avoid any in coming obstacles. The power bar is made up of squares, and filling up a square will earn you a new dot and line. This is where it gets tricky because you’ll be game over if the new dot hits an obstacle. You can control the new line by holding the A button and pressing up and down on the Dpad, however the first dot will move too. So it turns into a a juggling act as you try to manage to pick up more orbs to collect new dots, but try not to hit anything at the same time either. It gets very tough once you get 4 dots on the screen at once!

Dot Stream on the GBA didn’t get a Western release, nor did the other Bit Generation games, although there was a trademark made by Nintendo of America called “Digiluxe” that was rumoured to be the Western version of the Bit Generations games. However with the demise of the GBA, the Bit Generation series did get it’s way onto the DSi and the Wii with the “Art Style” name. In-fact Dot Stream got it’s own “Art Style” game called “Light Trax” on WiiWare. Light Trax pretty much is the sequel to the GBA Dot Stream game, and incorporates different directions, 3D camera angles, and a “Cruise” mode whereby you “drive” your dot on a highway, and drive through exits to unlock new Grand Prix’s.

That’s not all though, there are clones of Dot Stream on Xbox Indie games, there’s Stream Line (Above) and Bit Stream (Below). These two games play A LOT like Dot Stream and Light Trax.

Nintendo Power-esque TIP!

There’s a pit stop in each level of the game, stop at one and you’ll receive 9 boosts! Just be aware that you’ll be stopped until you fill up with all 9 boosts.

Personal Opinion: Console gaming now…

OK, I’ll admit, I’ve been pretty bad at keeping up with this blog, so I’m going to write this up, my opinion on the current state of console gaming…

Recently, well I say “Recently”, over the year, I’ve hardly touched any of my consoles; sure people use the classic “Hur hur! my Wii collects dust” quote to sound like everyone else. But for me, all three of my current generation consoles are sitting around not doing a lot. I might go and check what the latest downloadable game is, but with this thing called “The Internet” and “Other people doing it for you”, you can use open up a web browser on your PC and look it up. Plus with downloadable games on Steam out beating the likes of retail prices on current console games, the price of PC components dropping in price (OK, OK, I know about the stupid Hard drive Indonesian flooding thing that happened last year and the prices haven’t dropped since after the shortage, blah blah blah) and the shire amount of promoted indie games; PC gaming is just that much more attractive to me than console gaming. Let me elaborate!

Nintendo Wii:

Great game…  But it was the only great game this year for the Wii

Apart from the new Rhythm Heaven game, nothing has really come out, I mean sure La Mulana FINALLY came out on WiiWare, but that got busted when 3 weeks later it got released on GOG, and since then I haven’t touched the Wii since I went stupid and bought the same damn game on the PC through GOG. Now it’s understandable that Nintendo hasn’t done much with the Wii this year due to the release of the WiiU in November. But what a well to knock out a format that made you print money! Sure, half the internet bashed the Wii with the typical “It’s underpowered wah wah wah””, “The online sucks wah wah wah””, “I hate motion controls wah, wah, wah!”; but in my honest opinion, I liked what the Wii offered, even if every other company tried to make their own pathetic version of Wii Sports, there was a good amount of games on the system. But now with the Wii U out with hardly any worth while games on launch and with a silly price tag, Nintendo has kinda stubbed it’s little toe on the door frame this year, not to mention releasing four “New” Super Mario Bros games, all which have similar game play mechanics, in six years. They’re re-using Mario like how Activision is pumping out a new Call of Duty each year!

Sure there might be new online content, challenges and levels, it’s still pretty much the same game it was on the DS.

Microsoft XBox 360:

My PC brings all the games to the yard, damn right it’s better than yours…

Like to spend money on a service that already exists on other systems where it’s free!?!?!?!  Sure you do! You’re an Xbox Live Gold account owner, and you are totally oblivious to the fact that people playing games online on the PC don’t have to pay a thing…     …well unless it’s an MMO. Still! As silly morons pull out $50 a year to play Call of Duty and Halo 4 (Seriously now, Halo 4! talk about sticking to a “TRILOGY!”), I can play Left 4 Dead, Dark Souls, Portal 2, Serious Sam 3, XCOM: Enemy Unknown, Dead Island, Earth Defence Force, and good ol’ Killing Floor! (…oh dang, that’s not on 360 is it now?) for no additional fee, and the online experience is pretty descent. Non of this “Super Lag” that Live bozos think PC gaming is like. But apart from things such as online gaming, the hilarity of the 360 is simply the fact that about 75% of it’s games will get it’s way on the PC, and the likelihood is that it’ll be cheaper on the PC too.

OK, OK, the prices are barely any different here, but the PC version is still cheaper!

Plus, my PC’s specification kicks the 360 in the balls big time. We all need to remember that the 360 was released back in 2005, seven years a go! The system only has 512 Mega Bytes of RAM for crying out loud! My PC has 8 Giga Bytes of RAM. Now sure I spent about £600+ on my PC, which is 3 times the price of an XBox 360, but after paying £40 a year over the course of seven years, if you had XBox live since it’s launch, you would’ve invested the same amount of dough that could’ve been spent on a descent PC that could a lot more than what a 360 do, I mean come on, it took seven years to actually get Internet Explorer on the 360, and you need to use Kinect, sorry I’m going to laugh full heartedly to myself…

Then again, this year for my 360 wasn’t totally dead, at least I played a game on it that hasn’t got a PC release, Red Dead Redemption. My friend gave this game to me a couple of Christmases a go and I wasn’t interested in it, however just like with Hotline Miami and Fallout 3, I would discover that Red Dead Redemption is a pretty good game. But still, if it did have a PC release like L.A. Noire did, I might have picked up the PC edition of the game.

Sony PlayStation 3:

OK, I’ll admit, this has some recent love from me as there’s a small community of people on the GameGavel forums setting up online games of Worms Revolution on the PS3. This year, I have purchased games for the PS3, but most of these felt like expensive short thrills rather than engaging entertainment. For example I got Catherine, a great puzzle game that I was waiting for ages as it got released this year in Europe, but it was released last year in the US. I purchased Street X Tekken too, and had the same experience, a game I really wanted to get, to find that I would barely play it. Hopefully with Worm Revolution, and playing it with the folks at GameGavel might spark an interest in playing more PS3 games, but looking at what’s coming for the PS3 and nothing interests me, apart from the undated “The Last Guardian”…

You have no idea how much I want this game!

As a big fan of ICO and Shadow of the Colossus, the Last Guardian is the next game in the series, featuring a huge monster that appears to be friendly to you, together you avoid guards who are trying to find you and put you back into the temples prison. As exciting as it might be, the game has been in hiatus for a stupidly long time, and a lot of the team behind the development of the game have either retired or quit, which isn’t a good sign! Seriously though, to have such a big title like this slip would be bad for Sony and Team ICO. I don’t know the details, politics and reasons for such a long delay, as this game was first shown back in 2009. But with it’s release in question, it’s pretty damn sour and makes me wonder if Sony understands what they’re doing.

Trolololololololololololo!  …urgh…
So there you have it. I ranted enough for this evening…

I’ll make sure the next blog is a review, heh!