Hi folks, it’s Vipp here, you know me from the Retro Gaming Roundup forum, Stalking the retro podcast and for writing a few of my opinions for The GreatBitBlog. Recently I stumbled across the Blast Em! game on steam and fell in love with it, that led me to the game’s developer and the rest is history. Byron, the game’s developer, is extremely approachable and has time for a seemingly endlessly growing portion of Twitters users.
In this interview I managed to ask Byron a few questions including a closer look at the German game developer who recently stepped outside of the license agreement for the source code for Blast Em! (Currently on Steam as a DLC for anyone interested in looking at game code to learn more about game development). I hope you enjoy reading this as much as I did writing it.
Martin Schultz (@DecaneGames) (deane.net) recently posted on his twitter feed:
“Jesus! My iOS game ‘Blast ‘Em! – The Final Frontier’ made a whopping eCMP of $200.44 on @Chartboost yesterday #holymoly #ecpm #happiness”