Tag Archives: Pacman

Over thinking Video Games: Ms PacMan

msPacMan

After having a conversation on Twitter about how to pronounce, Taito and Qix. Mister Virtvic of Ten Pence Arcade admitted to us that he called Ms. PacMan, Mrs PacMan. It got me thinking. Women with the title of Ms. these days are divorced. Making me realise, who was she married to before?!

Let the over thinking begin!!!

Do be aware that none of this is real and is made to be comedic, satirical, and humorous.

Ms. PacMan was introduced in 1982; so I can assume it’ll be a male character of a Namco arcade game before then. This leaves with these arcade men!

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The first set of suspects in my list are the ghosts themselves; Inky, Blinky, Pinky and Clyde. Could any of these been divorced by Ms. PacMan? It might be a clue to why they’re chasing after her in the arcade game. Why would she die after being captured by them is a worrying thought. It also brings up the question of if Pinky is female or not? Could be male on the same vein as Mister Pink in Reservoir Dogs, or it could be a female, and might have been scorned in a lesbian relationship. Even worse is the thought that they’re ghosts, meaning that they have died at one point. Could Ms. PacMan be a Black Widow, killing her ex-husbands who now haunt her as ghosts!? #creepy.
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PacMan joins Smash Bros.

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Yup, even though Namco denied it before, PacMan was announced at the Nintendo Round table conference at E3 and was announced publicly afterwards.

He’s pretty much as I thought he would be in the game. But he can summon sprites from other Namco games like Galaxian, Xevious, Bosconian, Mappy and the PacMan ghosts.

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On the WiiU, PacMan’s level is a scrolling PacLand stage.

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On the 3DS, PacMac’s level is a procedurally generated PacMac maze.

How did I do that PacMan Vs set up!?

Aidy from the British IBM and I hosted a Retro Gaming Party at the Centre of Computing History on the 21st of February. At the party I hosted a PacMan Vs. Tournament. PacMan Vs. is a multiplayer PacMan game made for the GameCube that uses the GameBoy Advance-to-Game Cube cable. There is one PacMan and three ghosts. The players playing as ghosts play on a TV screen, whilst the PacMan player would play on a GameBoy Advance. But I came up with a better way to play this game. A Wii, a GameCube, a GameBoy Player, a Projector and a TV!

There’s my PacMan Vs. Set up attached to a projector, with a TV screen facing the other way. Crazy Horse Gaming gets it a little wrong, the GameCube is using a GameBoy Player and is acting as the GameBoy with PacMan, whilst a Wii is acting as the GameCube playing the game with the ghosts.

Since people saw this set up in photos and videos, people wanted to know how I did this. Let me show you how. Continue reading

Whatcha’ Playing Ian? (5/March/2014)

I haven’t posted a blog for a while, so I better do that now! Over the last few weeks (of not blogging), I’ve been playing quite a few games.

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Ikaruga came out on Steam a week before my birthday, which was the 22nd of February. This was a game I have been waiting for on Steam, and it magically appeared without Treasure announcing a release date for it. All I know was that Treasure did delay this a little bit due to a problem where Treasure’s staff are Japanese and they couldn’t read the Terms and Conditions that valve gave them to publish their game on Steam. Continue reading

Rest In Peace Greg Martin

greg-martin-box-art

I could tell you a few reasons why Greg Martin is brilliant, throw you a wiki paste of generic information you will forget when you leave here to play your two hundred strong steam game library of games. BUT you’re here now, and my mother always said you shouldn’t bother listening to strangers and we all know our mothers talk shit. So settle down and hear this good friend.

Dr.-Robotniks-Mean-Bean-Machine

Greg Martin had talent for creating original art for animation shows and video games like Adventure Island, Bomberman 2, Taz Mania, Thundercats, The Jetsons and my favourite series the Sonic the Hedgehog games. But Greg had another talent, he was a dreamweaver too. Cast your mind back to the days of three button controllers and a glitch in a game meaning you hit the reset button instead of never playing the game again and forgetting the hard work the developers spooned into the cart you bashed around your bedroom like a kid starved of Lego. Well before I digress, what I mean by Greg Martin being a dreamweaver is way before sonic had a voice and green eyes, all I would have to help my imagination build on the world set out in the a videogame is the artwork like that of Greg Martin’s and quite honestly I was spoiled. Continue reading

Remember those water games?

I have no idea how this came to mind, but remember those water games back in the eighties…?

Yeah, for some odd reason, I reminded myself of these games. It’s simply a tank of water, a pump, some plastic rings and a set of hooks. The game is really simple, it’s a skill game where you press the button and depending on how hard you press the button the rings will get launched with an air bubble and you hope that you can get some rings on the hooks. Very similar to those ring toss games at fun fairs, except this is done with water, and made to look as if it’s a faux video game.

Ring-Toss was the most common Tomy water game that I used to see in the eighties and early nineties.

 There were a few Tomy Water games based on actual video games.

There are plenty of Water Games that were not made by Tomy that took a lot of their ideas

I never owned any of the water games back as a kid, however in 1997, I received this GameBoy shaped water game, with shower gel inside, at Christmas; along with my copy of Lylat Wars on the N64, and a second controller. Made by Grosvenor, not Tomy, the game was pretty the classic ring toss game of old, except this time there were two pumps. These were on the A and B buttons on the GameBoy shaped water game (the d-pad is just decoration), the B button would control a pump on the left hand side of the screen, and the A button would control the pump on the right hand side of the screen. So yeah, Ring toss with two pumps! Well, at the time, with my N64 and all, a Water Game wasn’t terribly exciting, and the most use that it ever got was to use it’s generic smelling shower gel. But if I got this as a kid of 6 years old I would’ve loved the damn thing!

For some reason I wanted one as a kid, but never asked for it… Maybe there was just some toy I wanted over the Water game that I got instead, but I just look at these with rose tinted eyes and remember the late eighties and early nineties… UPDATE: After talking to Focus from the GameGavel forums about water games, he told me that he has one on his iPhone, so after a bit of searching, low and behold, there’s a water game app you can get on iOS and Android…  Crazy…  It’s fortunate that it’s free, I wouldn’t pay for it! >:P

Water Bubble Ring Toss for Android…
Water Bubble Ring Toss of iOS…