Tag Archives: controller

Some late Smash Bros news…

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A little bit late, I know. I’m sure if you’re into Smash Bros you’ve already read this, but to make up for time I’ll be putting this out there. Better late than never right?

Nintendo announced that Super Smash Bros for WiiU and Amiibo will be released in the US on the 21st of November. In the UK, Amiibo will be released on the 28th of November, and the game will be released a week after on the 5th of December. Whilst Australia will get both Smash Bros for WiiU and Amiibo on the 6th of December. Continue reading

Steam controller update

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Today Valve presented an image of the latest Steam Controller. As announced back in Mid-January, the Steam Controller now lacks the OLED touch screen in favour of XInput based buttons like a 360 controller. A new feature that was announced today is that the face A, B, X, and Y buttons feature analogue pressure sensors. Which is interesting as an XBox 360 controller features them, and work on the 360 console, but the Windows driver for the 360 pad doesn’t utilise them and treats the buttons as on and off switches. I wonder what games will use them? Could it mean that Metal Gear HD Collection can get a PC port now!?

Personally, I found the original design interesting, but I can how some people might see it as a little unwieldy and unconventional. I’m still interested to know what Valve had in store with the OLED touch screen. Maybe you were able to chance controller mapping whilst in-game without needing to pause it, which might come in handy for online FPS games. But maybe the beta test showed that it might be unnecessary, even though the beta testers got the non-touch screen versions of the first steam controller prototype. Even with the lack of touch screen I’m still hyped about it!

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 Click the image above to view a side-by-side comparison of the new design over the original prototype.

Source: PC Gamer

Pickups Update

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OK I picked up a big box copy of Settlers 3, to be honest I don’t recall seeing this game in a DVD case anyway. And I got a boxed PlayStation Multi tap and non-dualshock PS1 controller. I got these from a local charity shop that’s only five minute away from me. The same place that I got a copy of the GameBoy Color version of Elevator Action. I got all this for £11. Not the cheapest charity shop purchase in the world. But a boxed controller and multi tap is a pretty good find!

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What was interesting about the controller was that I noticed the spelling for grey is “Gray”. Meaning that this controller must have come from the US.

The Steam controller changes

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Kotaku announced an hour ago that the retail version of the Steam Controller will ditch the mini OLED touch screen and reposition the oddly placed face buttons and include a Dpad; making it look like a conventional controller. This mock up drawing shown at Valve’s #SteamDevDays event, shows face buttons in a A/B/X/Y configuration and a Ddpad that looks like just a set of face buttons; I’m assuming that’s because Valve is avoiding infringing Nintendo’s Dpad patent. It’s believed that the 3 pairs of triggers are going to be kept in the final design.

It was announced that the controller will have X-Input support, making it compatible with games that are not from Steam. Making the controller act as if it’s an XBox 360 pad. Meaning that games such as Bastion for example, will work straight away rather than spending time mapping each button on the controller to a keyboard key.

Sound like a better plan now, as there’s now a Dpad and better placed buttons. It’s a shame that the touch screen is gone. Though it makes you wonder what Steam had to offer with it?

Sources: KotakuSteamDB – Steam Developer Days

My weekend with the Ouya…

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So I got myself an Ouya, and over the weekend I’ve been playing a lot of this machine. Some good stuff, some bad stuff.  But what do I think about this £99 console? Well… Why do we have to pay more for this! In the states it costs $99, but $99 is not £99, it’s £65! But talking about price, I’ll explain how this might get a little more pricey than expected depending on where you get it from. Let me explain… Continue reading

Return to the Review: Wii Classic Controller

I wrote this back in 2006 for NerdBlurb when the Wii was released. Bare in mind this was before the better Classic Controller Pro came out. It was just weird at the time that Nintendo forced the GameCube controller to have it’s buttons A to A, B to B, etc-etc, when they were in the position compared to a SNES controller. So having a Classic controller helped. Though it felt really weird to play with one for N64 games.
So… you’ve downloaded a few games onto your Wii, and you want to get playing, you could use a GameCube Controller. However you can buy a Wii Classic controller for £15/$20. So why should you buy it when you can use a GameCube controller?
First off, playing SNES games with the GCN controller is awkward, back then, the “B” button became the new “A” button to jump, and the new “Y” button became the new “B”. The thing is, Nintendo has been literal about what the buttons, so A on the GCN is A on the SNES pad, which mean if you’re playing Super Mario World, you’ll be spin jumping instead of normal jumping, plus have you ever tried pressing B and Y together on a GCN pad? It’s quite awkward to pull off unless you’re holding the controller in an odd way.
The Controller itself is very comfortable, think of it as a SNES pad, but a tad thicker. Just like the SNES pad, it features the Dpad, A, B, X and Y face buttons and the L and R buttons; however an additional Z buttons (ZL and ZR), two analogue sticks and a home button are available on the pad for N64 and Wii Home options. The L and R buttons are sprung just like the GCN pad’s triggers, including the digital click. This could be used for original download games for the Wii. There’s a button in between the ZL and ZR buttons that controls a sort of lock on the back of the pad; there are two slots that looks like something can be attached to the back of the Classic controller.
So, why should you buy a Wii Classic controller? Well it really depends on what games you’re going to get, the GCN pad feels OK for all the other consoles (NES, N64, MD/Gen and TG-16), and it’s just a pain for SNES games. I’d say buy it if you’re going to get a lot of SNES games from the Wii Shop, if not, you might not really need it. Otherwise it’s a very nice controller that guarantees to work on all VC games, although the GCN controller at the moment works on all VC games, Sega and Hudson have mentioned that the GCN may not work on up coming MegaDrive/Genesis and TurboGrafix-16 games.
Pros:
  • Guarantees to work on all VC games.
  • Comfortable.
  • Button layout matches SNES pad.
  • Wireless (connected to the Wii Remote).
Cons:
  • Isn’t necessary for other VC games (NES, N64, MD/Gen and TG16).
  • The two sticks a little too close to each other.
  • Requires a Wii remote to work.

So… That was my review and analysis of the Wii Classic controller in 2006. As I said above, Nintendo later on would release the Classic controller Pro that would be bigger and a lot more comfortable than the original classic controller. Shame it didn’t come with rumble or made better for N64 games, but it was a good controller for virtual console, and Wii disc based games that used it. I’ll review the Classic Controller Pro later on…

Wow Bungie, just, wow…

So Bungie announced their new game, Destiny. It feels like they’ve been working on Halo for too damn long that it’s about time that they actually did something new for a change. Though ironically it’s a still a first person shooting game *yawn*, yet they like to call it an action game, as if it’s like Contra or something…

With all the hype that Bungie is delivering with it’s social aspects, iPhone integration  and the slight nod and wink to Reggie Fils Aime. Something slipped out of a Bungie employee’s mouth infront of Descrutoid reporters that ticked off a lot of PC-Gamers…

“We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game — almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo ’cause nobody wants to.” Source from Destructoid

Honestly now? Really now? From someone who kept a PC for almost 9 years, and then built his own after saving up money and saw the difference it made, not only to performance, but how much better a PC handles games and how the mouse and keyboard is the King and Ace set up for play First person shooters. Now mind you, I’m not a huge fan of first person shooters, but I’d rather play BulletStorm and Serious Sam 3 over any Call of Duty and Halo game!

The weapons of choice for first person shooters!

The subject is simple, Bungie did a great job in getting first person shooters to work well on consoles, and other companies such as Activision took the concept and added it to their games that were once PC based onto the consoles. But what struck me mad with the quote above is how they say “We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo ’cause nobody wants to”. It’s as if to say they buried the idea of Keyboard and Mouse controls for more TV friendly controls, which is technically true, but it bugs me, because of all the ways you could play a first person shooter, I wouldn’t play them with a controller any more!


Play Quake 1 as if you’re riding freaking lightening! Otherwise you’re not playing Quake properly!

Since building my current PC about three years a go, I got a true glimpse at what PC gaming had to offer, my old 2002 piece of crap was gone, and now I had a PC with some real muscle in it. However the first FPS games I played on it ironically was Quake 1. but it was through playing Quake again that reminded me how FPS games should be played. Thing of it like this, you could play Pong with an analogue stick to replicate a paddle control, but it’s not as good as playing Pong with a real rotary paddle, or playing Dance Dance Revolution or guitar hero with a joypad! First Person Shooters were originally built on PCs to play with a keyboard and mouse, it’s the most responsive way to play a First Person Shooter, sure you can use two analogue sticks on a controller, but you just don’t get that level of accuracy and response that you would with a mouse. So when people at Bungie make quotes like this again, they’re just talking out of their backside! At least us PC Gamers will be getting a Rise of the Triad remake this year! ;D