Tag Archives: Arcade

Play Blackpool 2015

Sorry for the lack of content recently. I’ve been a little under the weather due to some financial problems I’ve had. Because of this I’ve had to go back to full time working on my day job, and I won’t be blogging as much as I used to compared to how I was at the beginning of the year.

Receiving my pay cheque as a full timer again at my day job, I was able to afford to head over to Blackpool with the British IBM’s Adrian Killins, Mike and Scott from Retro Gaming Roundup, and forum members, Random Dave, UK Neil and Ben Jones.

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Play Blackpool is situated in Norbreck Castle. A pretty bad looking hotel shaped as a castle on the coast. Thing is, it’s not the looks, but it’s what’s in the venue that counts. Continue reading

Street Fighter on Virtual Boy?

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Mr. Anon and MK, a pair of users from the Planet Virtual Boy website, went through the effort of porting Street Fighter II onto the Virtual Boy. Street Fighter II did get a port on the original GameBoy with Super GameBoy support, but not the ill-fated Virtual Boy. In-fact I’m pretty sure there wasn’t any fighting games apart from Telero Boxer, which was more of a PunchOut style boxing game rather than an arcade fighting game. The game is called Hyper Fighting, or obvious reasons…

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Over thinking Video Games: Ms PacMan

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After having a conversation on Twitter about how to pronounce, Taito and Qix. Mister Virtvic of Ten Pence Arcade admitted to us that he called Ms. PacMan, Mrs PacMan. It got me thinking. Women with the title of Ms. these days are divorced. Making me realise, who was she married to before?!

Let the over thinking begin!!!

Do be aware that none of this is real and is made to be comedic, satirical, and humorous.

Ms. PacMan was introduced in 1982; so I can assume it’ll be a male character of a Namco arcade game before then. This leaves with these arcade men!

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The first set of suspects in my list are the ghosts themselves; Inky, Blinky, Pinky and Clyde. Could any of these been divorced by Ms. PacMan? It might be a clue to why they’re chasing after her in the arcade game. Why would she die after being captured by them is a worrying thought. It also brings up the question of if Pinky is female or not? Could be male on the same vein as Mister Pink in Reservoir Dogs, or it could be a female, and might have been scorned in a lesbian relationship. Even worse is the thought that they’re ghosts, meaning that they have died at one point. Could Ms. PacMan be a Black Widow, killing her ex-husbands who now haunt her as ghosts!? #creepy.
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Introducing Pokken Tournament.

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Namco Bandai last night announced on a Nico-Nico live feed what that mystery game was shown at the Pokemon Game Show last year.

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It turns out that Namco and Nintendo have been working together to create a Pokemon fighting game using the Tekken fighting system, calling it “Pokken”.

What’s interesting is that Namco announced that Pokken will be aimed towards an adult audience. Mainly Adult gamers who play fighting games and grew up with the Pokemon franchise. Likelihood is that the cooler and tougher looking pokemon will appear in this fighting game.

Namco announced that Pokken will be released in Japanese Game Centers (Namco Stations will be likely, Namco’s brand of arcade) in 2015, but there’s no announcement of a console release, or even if it will be released in the west.

Revival Event 2014: Overview

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I was planning to write more blogs during the time I was at Revival this year. However, the WordPress app has a hard time publishing on 3G, which is a huge pain when there’s no “real” free wireless. This year Revival was at the same location as last year, Dunstall Park in Wolverhampton.

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I got in on Friday afternoon to help Mike set up his booth for RetroGaming Roundup. @Random_Dave got to show off his new game, James & Watch: Arm, he originally had it as a DreamCast game, but got to port it to Linux at the last minute and had it running on a Raspberry Pi. The game is pretty much like Fire, but you control the 6 year old Mike being thrown about. Continue reading

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Review for Phoenix on Atari 2600

The Atari 2600 in my opinion wasn’t so hot on arcade ports. Then again that’s coming from someone who wasn’t even born when the Atari 2600 was released. However, there are a few arcade ports that were done well on the system that was only really was only really made to play Pong; and that’s Phoenix by Amstar Electronics!

Phoenix (1982) (Atari)

Granted, the game doesn’t have the graphical and audio prowess of it’s arcade counterpart. But Phoenix on the 2600 is a great port, because they got the gameplay and the feel of the game right on this! Continue reading

Virtual Console Games you Should already have (need) on your Wii: Part 1!

I’ve been on the Twitter-verse today talking to some gaming peeps when I came across @RetroHunter asking for what TurboGrafx 16 games to get. I ended up telling him that I know some great games because I got them from the Wii Virtual Console. Until I got this reply…

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News Report: Intellivision Gen2 For PSVita and PSHome

So…  Sony today  made an announcement of something called PlayStation Home Arcade. This is where you can play Arcade games such as Frogger and Asteroids on you PSVita. But here’s the cool bit, Intellivision are going to release “Intellivision Gen2” on this service. These are going to be remakes of Intellivision games, there’s going to be a remake of Shark Shark, and my favourite Intellivision Game, AstroSmash. What’s cool is that when you purchase these games, in similar ways to Playstation Minis, you have two licenses, one for Vita, and the another for…  PlayStation Home!?
…Yeah…  So much for getting me excited about a possible Astro Smash remake. As I don’t own a PlayStation Vita, I would have to play it on PlayStation Home of all things… For those who might not remember, PlayStation Home was Sony’s chance to plagiarise Second Life and put it on to the PS3, and failed doing so… But clearly someone is supporting this, as they’re releasing these games on PSHome.
Kotaku reminding us how weird Second…. Ahem, PlayStation Home is… 
My experience with PlayStation Home is a boring one, I simply fiddled with it, tried to see what I could do with it’s limited pieces of generic looking furniture, and going into the town to see what I get for free, which is hardly anything…
Then again, this whole PlayStation Home Arcade reminds me a lot of another arcade game service that another certain games manufacturer released a while back…
Another blinding success…  Oh wait…  no it wasn’t…  Despite me still thinking that I own the most achievements for Game Room in all of Xbox Live, Seriously, I played Game Room a little too much than it deserved. But Game Room is, wait, was a way not to present a way to play classic arcade games on your new-fangled HD console.
The idea of Game Room was to build your own arcade, decorate it, put machines in it, etc, etc… Then your friends would come to play in your Arcade, and you would earn tokens that allow you to try out new arcade machines without having to purchase them. Sounds like a good idea right? Not really…
Rather than enter your “Amazing Arcade”, yeah right, most of the time I ended up just selecting games from the main menu. It’s quicker, and just looks better than entering a faux arcade. Making the whole “Build your own arcade” thing a little pointless. It would’ve been better if these arcade games themselves were just actual Xbox Live Arcade games, rather than having them inside another interface to load up before playing them.
Thinking about this, it makes me think, why is Sony doing this? What’s the point if their competitor has failed doing a similar thing. And why are the Intellivision Gen2 games playable straight on the Vita, but you have to run Home to play them on the PS3? Personally I think this is a little odd, and Sony should just release these as PSN games.

Why do I still own an Xbox360?

OK, it got me thinking, after my last post about my little rant about screwed over you get if you’re a non-live user. So…  Why do I still own a 360 then?

Pinball Simulation…

Arabian Nights without the financial limitations and finding physical space? Count me in!
One thing I do like about the current generation is how Pinball Simulation has improved little by little. Now granted, you can play these games on the PS3, Wii, and even tablet computers. But it so happens that I got these pinball games on the Xbox 360 before I even owned a PS3 and a tablet computer. But even then, that’s not entirely true as there’s a very good set of pinball games made for PSP that are very good too, infact I would even say that the PSP games got me into getting Pinball games for the 360.

Pinball FX1/2

Pinball FX was the first Pinball game I got the Xbox 360. And for a pinball game that’s not based on actual real tables, it’s a very good effort. It certainly feels like pinball, and Pinball FX 2 even goes far as including franchises such as Marvel, ‘Splosion Man and Plants Vs. Zombies. Plus it includes a great tables called Epic Quest where by it mixes pinball with role playing games very well whilst mixing a good dose of humour!
A pinball quest of finding loot!
The Arabic themed table, Pasha, is a very entertaining table in Pinball FX 2
The Street Fighter 2 table from Pinball FX 1 might not be based on the real Gottlieb SF2 table, but it’s still great fun!

Williams Pinball Classics

This game is actually hard to come by on disc over here in PAL territories, but fortunately, Microsoft made this available as a download for about £15. Feels a little steep, but when people are selling copies on eBay for a whopping £25 second-hand, a £15 download sounds damn cheap to me!
Medievil Madness, one of my favourite pinball machines, now to own in digital form!

Who wouldn’t play FunHouse!?
The masochistic yet awesome Black Knight!

Pinball Arcade

Unlike the Williams Pinball Classics on the 360, and the Gottlieb Collection on the PSP and Wii. The Pinball Arcade is a collection of great pinball machines from Bally, Williams, Gottlieb and Stern to give you the best Pinball simulation experience possible. To do this, FarSight Studios, the developers of the game, took each pinball machine, took it to pieces, examined each piece and made a 3D model of it. Then they put the 3D model pieces together in the game to build the most realistic pinball tables in digital form.
Bride of Pinbot in all of her metal cladded glory on your Xbox 360.
The very luminescent Black Hole.
The Famous KickStarter funded Twilight Zone Table.
So with all these awesome pinball tables, with descent pinball physics, and great gameplay, plus not being anywhere close to a descent pinball arcade, my Xbox 360 is my number one place to play some good pinball!

Return to the Review: Galaga Legions

OK, here’s a section I’m going to introduce, “Return to the Review”, this is where I pull out a review I wrote back a few years a go. So here’s a review for XBox Live Arcade’s Galaga Legions.

Galaga was one game that I remember when I was very small, and to hear that it would get a proper sequel sound awesome considering that all the other versions of this game were just ports or remakes of the classic arcade game. 
The game feels like Geometry Wars in which you can move across the whole screen; however you can only shoot up. This is where the satellites come in; you can place a satellite to shoot up, down, left and right with the right analogue stick, however the satellites stays static in that place until you go back to it and pick it up by moving over it. This is where I felt a little put off by this game, the original Galaga was nothing like this, it was more like a beefed up version of Space Invaders, where you can only move left and right and just shoot upwards. 
Another part of this game that I was disappointed with is it’s method of shooting, there’s two ways or doing this, Automatic and Manual mode. Automatic mode shoots lasers without the need to press the right trigger, whilst Manual mode needs the player to pull the right trigger in order to shoot; but the shooting it more like a modern Sh’mup where you create a horde of lasers rather than shooting individual lasers with multiple button presses. Plus the point to the original Galaga game was all to do with how accurate you gun down the aliens, but this is gone in this new game. In general the game doesn’t really feel like a Galaga game at all, and more like a new game that sports sprites that match those seen in the Galaga arcade game. 
However I did find some things in the gameplay that I did enjoy. In certain points in each area of the game, a possession item will appear, the idea to this is that you keep on shooting it until it breaks, and it’ll cause a black hole that consumes all enemies on the screen. After a few seconds the consumed aliens will come back out, but they’ll be on your side and will allow you to shoot a huge barrage of lasers against the enemy, plus they can attach themselves to the satellites meaning that the added fire power can be shot in each direction. 
As for the graphics, the game is presented in a cool updated mode, which is pretty to look at. At the same time there are two different style modes, Original mode, where you get the updated looking ship, and Vintage mode, where you can play with the original ship seen in the arcade game; however in Vintage mode you’ll only get a sprite change, the background is the same like in Original mode. The game has a look that matches itself with Pac Man Championship Edition; Smooth, Updated, yet at the same time not totally over the top; which is good considering that we all know what happened to Sonic the Hedgehog. I wished that I own an HDTV to really see what this game is like in 720p. 

Sound? Well the game features the original score heard from the arcade game, yet it remixes it into an awesome soundtrack. What’s nice about the music is that just like the graphics; it’s updated, but not totally over the top, and will leave you humming to it. Sound effects on the other hand are a little lack-luster, rather than coming up with new ways to update the classic sounds of lasers, alien swoops and explosions; it sticks to more of an Ikaruga style sound effects where the lasers and explosions match that of modern Sh’mups. It’s not a bad thing, but since PacMan C.E. managed to keep all the sound effects in place, you’d think they would do the same here. 
In conclusion, this is an OK game; it’s not bad, but it’s not amazing. If I was to compare games here; Pac Man C.E. is better than Galaga Legions, and so is Space Invaders Extreme. Space Invaders Extreme is a great example of how you reinvent an old game; Galaga Legions though isn’t quite there. As I mentioned above, it’s more of a new game that inherits graphics from an older game. I could easily think of plenty of ways to improve this game and make it feel like Galaga, just like how Pac Man C.E. was to Pac Man, and how Space Invaders Extreme was to Space Invaders. In my opinion Namco should have worked on this game a little longer and work in ways to make it feel a lot more like the classic arcade game. In the long run it’s not bad, and I’m not saying it totally stinks, but as I’ve played the original before, I was expecting more of the same, but it turns into something a lot more different. 
Should I recommend this game? This is where it gets tough… like I said, it’s not a bad game, but retro gamers may feel put off from its new gameplay mechanics. However the “Halo” crowd may enjoy this game, but will have no idea what its legacy is. For 800 Microsoft points, the game does feel a little steep considering that it feels like another twin stick shooter; its best that you download both demos of Legions and the Original arcade game onto your hard drive and personally decide which game you like better. In this case I would’ve chosen the original game, but hey, I wouldn’t be able to write this review without getting the full version of this game!