A bit late, but at least I’m not forgetting about it! Over the last weekend I helped Jason and the Centre of Computing History folk with the British Gaming, Past, Present and Future event. It started off on Friday with a Retro gaming night!
Typically with these events, I host tournaments! Being the British gaming Past, Present and Future Event, I picked Golden Eye 007 on the N64, developed by RareWare in 1997.
The Golden Eye tournament I ran had a massive 32 players all trying to grab prizes for being the best MI5 agent! And yes I was wearing my famous Alf t-shirt.
Andy was the winner of the Golden Eye Tournament! With a five kill streak on the final round he earned himself a bottle of Martini and some GOG.com games!
Here was my contribution to the collection of British games at the event; ironically a game that’s not even in English! The great X on the GameBoy that I received from the awesome Jeremy from South Korea! I even made a little sign for this, though it wasn’t made when I took this picture. But for those who don’t know. Dylan Cuthbert, the designer at Argonaut Games worked with Nintendo and Mindscape to create this portable 3D spectacle. It’s just a shame it didn’t get realised in outside of the Japan.
On Saturday, the first set of talks were held. Unfortunately I had to be at work all day Saturday so I couldn’t attend. Paul Drury from Retro Gamer and Alan Walker of Super PipeLine fame came to the museum to give talks.
Mister Sensible himself, Jon Hare.
Mike James (left) of Retro Gaming Round Up came to listen too.
Sunday came, and I was free to watch the next sets of talks at the museum. This time I got to see Gary Antcliffe of Universe and KillZone: Mercenary fame, Matthew Porter Who came to talk about when he worked on ScoobyDoo on the SNES in the mid nineties, and Jon Hare (above) from Sensible Software. They delivered some great insight on what it takes to develop games. I will have to admit that Jon Hare, even though I really wanted to meet him, did have a VERY long talk! It took 3 hours as the others only took an hour. But it was awesome to see people from the British games industry!
Jon Hare’s awesome collection of games he made when he was developing on the C64 and Amiga!
A bad shot of Gary Antcliffe (left) talking to a few people after the talks.
This is Matthew Porter’s SNES Development manual that was given to him back when he made ScoobyDoo.
A part of the manual explaining the development of sprites being scanned onto a TV screen by streaming a string of coloured pixels in a time sequence.