I cried today in awe of a new Tetris game.

I sometimes wonder how I bloody function at times, seriously…

As mentioned in the title, Enhance, Tetsuya Mizuguchi’s new company after Q Entertainment and Sega have announced that they will be making the next Tetris game, Tetris Effect. For those who don’t know of Tetsuya Mizuguchi’s work, he was the man behind Space Channel 5, Rez, Lumines, and Every Extend Extra. It appears that this new Tetris game is going to be a sensory aural and visual experience with Mizuguchi’s legendary visualisations and music as you play the classic puzzle game that vaguely looks like the original Electronika 60 version, but with some futuristic neon visual effects.

What makes me really glad that Mizuguchi is working on Tetris Effect is that he himself made Lumines, a release title for the PSP that I would say is the system’s killer app, the PlayStation Portable’s Tetris. I remember playing this the first time when I was coming home from visiting my Dad in the States when I began talking to a man that was sat next to me and he possessed a PSP. At the time, I wasn’t too keen on the PSP as I didn’t see the potential of the system outside of it’s superior specifications over the Nintendo DS. But when he handed it to me and let me play Lumines, I was really hooked, so hooked, that when the PSP was launched in the UK, I got a system on launch day with a copy of the game.

Lumines wasn’t the only game that made Mizuguchi big. Before the PSP, Mizuguchi was working with Sega before the fall of the Dreamcast and Sega being a console manufacturer. That was where Sega gave Mizuguchi a lot of artistic and creative freedom to the games he was working on, and with that freedom he made Space Channel 5, a rhythm game set in a future that would’ve visioned by people in the 50’s and 60’s, where you play the role of a news reporter that saves the day with dance moves; and Rez, a futuristic shooter where music slowly evolves in levels as you hack your way through systems using a stick man in a Tron-like, shooting down obstacles and programs preventing you from breaking the system. Rez uses the same gameplay as seen in Sega’s Panzer Dragoon series, minus the machine gun, and changes it’s aesthetic from a fantasy realm to a futuristic, in-computer world.

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Now I’m super excited for this new Tetris game; it may not change the Tetris game, but Mizuguchi doesn’t need to. His artistic flavour will ooze really well into this game just like how Lumines, the PSP’s killer app, did on the release of the system. Here’s hoping that Autumn can come sooner, and it’ll be the reason that I’ll be getting myself a PS4!