You heard it! The sequel to the awesome Hotline Miami, the game I wrote my first review, and first blog article, on this blog is coming out! I’m very excited!
Hotline Miami 2: Wrong number takes place just after the events of the previous game, this time there are new masks such as the Swan that allows you to play two characters at the same time, one with a chainsaw, and one with an automatic machine gun, but you can’t change weapons. There’s a Zebra mask that allows you to do rolls that dodge bullets, and you can wear Biker’s old helmet and imitate him, cutting through enemies with a huge cleaver.
Are you excited about this game like I am!? Can’t wait to try out the new mask!? Time to meet the makers of the mask!? Tell me in the comments below
I’ll be honest, I didn’t see this coming at all; a Raspberry Pi with a major hardware upgrade! It looks just like the Raspberry Pi B+ model, but this time it features an A7 quad core processor, and 1 GB of RAM. Meaning that modern operating systems can be run on this, rather than the slow version of Debian that was used on the previous versions.
Even more unexpected is Microsoft declaring that they’ll be releasing a Raspberry Pi friendly version of the upcoming Windows 10 for free! It won’t be the same as the retail edition for desktops, but it amazing that Microsoft is being very buddy-buddy with the Raspberry Pi community. Continue reading →
Hotline Miami 2 is one of the many games that I’m excited to play this year! As my readers know I loved the first game a lot! This game might not have a clear release date yet, but preview copies have been sent out, and it’s getting classified by regional game rating boards like the ESRB and PEGI. But when this game got into the hands of Australia’s Classification Board, that’s run by their government, they classified it as refused yesterday. Meaning that Hotline Miami 2 might not see the light of day in the land down under.
It’s easy to see, as the previous game wasn’t everybody’s cup of tea. It’s pretty much a game in the style of a Tarantino film. It’s infused with drugs and sex, which you don’t see, but the violence is clearly on display. Mitchell Dyer from IGN (I used to know him from NerdBlurb) pretty much explains that not an awful lot has changed from the winning formula of the previous game. But what he has noticed is that he’s more shocked about this game than the previous instalment. Maybe this will be something I discover when I get my chance to play this game. But I will admit that the new Swan mask duo characters look pretty damn cool! Continue reading →
It turns out that Namco and Nintendo have been working together to create a Pokemon fighting game using the Tekken fighting system, calling it “Pokken”.
What’s interesting is that Namco announced that Pokken will be aimed towards an adult audience. Mainly Adult gamers who play fighting games and grew up with the Pokemon franchise. Likelihood is that the cooler and tougher looking pokemon will appear in this fighting game.
Namco announced that Pokken will be released in Japanese Game Centers (Namco Stations will be likely, Namco’s brand of arcade) in 2015, but there’s no announcement of a console release, or even if it will be released in the west.
Today Valve presented an image of the latest Steam Controller. As announced back in Mid-January, the Steam Controller now lacks the OLED touch screen in favour of XInput based buttons like a 360 controller. A new feature that was announced today is that the face A, B, X, and Y buttons feature analogue pressure sensors. Which is interesting as an XBox 360 controller features them, and work on the 360 console, but the Windows driver for the 360 pad doesn’t utilise them and treats the buttons as on and off switches. I wonder what games will use them? Could it mean that Metal Gear HD Collection can get a PC port now!?
Personally, I found the original design interesting, but I can how some people might see it as a little unwieldy and unconventional. I’m still interested to know what Valve had in store with the OLED touch screen. Maybe you were able to chance controller mapping whilst in-game without needing to pause it, which might come in handy for online FPS games. But maybe the beta test showed that it might be unnecessary, even though the beta testers got the non-touch screen versions of the first steam controller prototype. Even with the lack of touch screen I’m still hyped about it!
Click the image above to view a side-by-side comparison of the new design over the original prototype.
OK. I seriously have a problem! Laziness and Procrastination! To the point where I miss out on awesome new such as Erik Asmussen getting his game, Robot Roller Derby Disco Dodge Ball, got Greenlit on Steam Green Light!
Kotaku announced an hour ago that the retail version of the Steam Controller will ditch the mini OLED touch screen and reposition the oddly placed face buttons and include a Dpad; making it look like a conventional controller. This mock up drawing shown at Valve’s #SteamDevDays event, shows face buttons in a A/B/X/Y configuration and a Ddpad that looks like just a set of face buttons; I’m assuming that’s because Valve is avoiding infringing Nintendo’s Dpad patent. It’s believed that the 3 pairs of triggers are going to be kept in the final design.
It was announced that the controller will have X-Input support, making it compatible with games that are not from Steam. Making the controller act as if it’s an XBox 360 pad. Meaning that games such as Bastion for example, will work straight away rather than spending time mapping each button on the controller to a keyboard key.
Sound like a better plan now, as there’s now a Dpad and better placed buttons. It’s a shame that the touch screen is gone. Though it makes you wonder what Steam had to offer with it?
Sony just announced more details about it’s upcoming streaming service Playstation Now at the 2014 CES show in Las Vegas. But before I dive into that bit of news, does anyone remember Gaikai?
A few years ago Gaikai was founded partly by Dave Perry (of Shiny and Earthworm Jim fame) as a game streaming service that streamed select AAA titles directly to your browser via YouTube, Facebook and other social media sites. Because all of the content rendering was done on a remote server, even gamers with slow PCs could play, provided they had a fast enough internet connection. Needless to say, I was enticed by the idea of playing games without having to upgrade to the latest video card. Continue reading →
Due to the fact that I have a full time job, and I was unaware of the E3 dates, I totally missed the 3PM Nintendo E3 conference. However I was able to sneak a few times out of my manager’s field of view to skim-read live blogs talking about the Nintendo Direct show. And Here it goes… Continue reading →