Hi folks, it’s Vipp here, you know me from the Retro Gaming Roundup forum, Stalking the retro podcast and for writing a few of my opinions for The GreatBitBlog. Recently I stumbled across the Blast Em! game on steam and fell in love with it, that led me to the game’s developer and the rest is history. Byron, the game’s developer, is extremely approachable and has time for a seemingly endlessly growing portion of Twitters users.
In this interview I managed to ask Byron a few questions including a closer look at the German game developer who recently stepped outside of the license agreement for the source code for Blast Em! (Currently on Steam as a DLC for anyone interested in looking at game code to learn more about game development). I hope you enjoy reading this as much as I did writing it.
Blast Em! – Sometimes we need a game that has the balls to slap us in the face and say “Your princess is NOT in another castle; she is dissolving in a vat of acid and I’m thinking about eating your wife” with that said I now plan to tell you why you should buy “Blast Em!” on Steam and I won’t mention at any point that proud to say the Developer (@xiotex) is here in the UK making games! Honestly, I won’t just wait and see.
I began my relationship with this game by reading the words – 34 second game… I don’t think so… I could see that the steam community were circling Blast Em! With their soon to be ruined wrists (look up carpel tunnel syndrome) and clicking the game into a corner with some fierce comments. I have to be unbiased and say some of the comments were not exactly unjustified but I’m going to explain why they are wrong and why you should pick up this game and share a little of your hard earned currency with game developer Byron Atkinson-Jones.
I could tell you a few reasons why Greg Martin is brilliant, throw you a wiki paste of generic information you will forget when you leave here to play your two hundred strong steam game library of games. BUT you’re here now, and my mother always said you shouldn’t bother listening to strangers and we all know our mothers talk shit. So settle down and hear this good friend.
Greg Martin had talent for creating original art for animation shows and video games like Adventure Island, Bomberman 2, Taz Mania, Thundercats, The Jetsons and my favourite series the Sonic the Hedgehog games. But Greg had another talent, he was a dreamweaver too. Cast your mind back to the days of three button controllers and a glitch in a game meaning you hit the reset button instead of never playing the game again and forgetting the hard work the developers spooned into the cart you bashed around your bedroom like a kid starved of Lego. Well before I digress, what I mean by Greg Martin being a dreamweaver is way before sonic had a voice and green eyes, all I would have to help my imagination build on the world set out in the a videogame is the artwork like that of Greg Martin’s and quite honestly I was spoiled. Continue reading →