So yeah, I skipped out on a recording because I’m dumb! Not only did I forget that my audio levels, but I spent 10 minutes trying to work out how to open a damn door in this game! I’ll make you skip that madness and make another video where I make progress instead! Not to mention that I finish the prelude chapter. Not quite like demo that I played, but it’s pretty damn interesting! Is our killer spreading a “Murder Virus”?
Being the Suda51 that I am, I’ve always had a curiosity about the first game that Grasshopper Manufacture made back in 1999 on the PlayStation. What’s awesome is that this game has never been localised before, and now it’s happened, so the Suda51 fan boy in me can jump in joy to finally play this visual novel in English!
DISCLAIMER:- Yes I suck with the audio levels in this video because I set the game audio to be twice as loud rather than the mic. I am sorry! Fortunately you can read what I’m reading on screen. so it’s not all that bad… kinda…
Yup, I’m actually going to try and bring this blog back from the dead and do something with it! Yup, I’m going to bring this thing back from the dead, and it’s coincidental that I’m doing this in October! One of the jolts into reviving this blog is that I’ve started to record Let’s Plays of a new game that I’ve been waiting for, and I have plans to make videos and reviews, so keep you eyes out on this Blog, because this Frankenstein monster is going to get wild!
Nintendo on Thursday released a Direct video to announce the final details before releasing the game later this month. What was cool was that Nintendo released a demo of the game called the Global Test fire. This is a temporary demo of the game that ran on hour slots today on Saturday, and I got into the action myself.
The Test Fire demo showcased three levels and four weapons. You can pick between the basic three main types of weapon, the Splatter shot, a rapid fire weapon, the Splat Roller, an oversized paint roller, and the the Splat Charger, a Sniper Rifle that shots ink at long distances, but no spread. I found myself using the Splat Roller the most as it really covers the ground well seeing as it is a bit paint roller, it’s attack isn’t so great, but at the end of the day your team win if you have covered the level in your colour of ink, not deaths, so it makes sense that the Splat Roller was my weapon of choice. Continue reading →
Sorry for the lack of content recently. I’ve been a little under the weather due to some financial problems I’ve had. Because of this I’ve had to go back to full time working on my day job, and I won’t be blogging as much as I used to compared to how I was at the beginning of the year.
Receiving my pay cheque as a full timer again at my day job, I was able to afford to head over to Blackpool with the British IBM’s Adrian Killins, Mike and Scott from Retro Gaming Roundup, and forum members, Random Dave, UK Neil and Ben Jones.
Play Blackpool is situated in Norbreck Castle. A pretty bad looking hotel shaped as a castle on the coast. Thing is, it’s not the looks, but it’s what’s in the venue that counts. Continue reading →
This morning, Nintendo made two major announcements, one was their partnership with Japanese Mobile App developer, DeNA, pronounced DNA. The next was revealing a codename of a new piece of Nintendo hardware called NX.
So what is this partnership with DeNA about? Nintendo has given the rights of their IPs accessible to DeNA. Meaning that DeNA can make mobile versions of Mario, Zelda, Metroid, or any other Nintendo franchise onto Android and iOS platforms. Continue reading →
Today at GDC, Valve displayed an image of the final design of the Steam controller on a large poster. The so called, 8 way NeoGeo CD micro-switched joystick, is just an analogue joystick. The left track pad appears to have grooves on it to tell your thumb where north, south, east and west are. Apart from that, it remains pretty close to the previous design that sported a dpad rather than an analogue stick.
I’ll admit, I do prefer this design with a dpad. Even if it uses a PlayStation style dpad with a gap in the middle, it’s better than no dpad. Maybe the grooves on the final design make it really easy to find true up, down, left and right; but I thought the controller software allowed you to totally customise the track pads such as dead zones and positions. Continue reading →
Fifteen years ago today, PlayStation 2 was released in Japan. So happy Birthday PS2! Maybe you’re a retro console now? Personally I don’t want to call the PS2 a retro console just yet, but it is 15 years old, so it kind of is to be honest!
Let me tell you the PlayStation 2 games that I really enjoyed…
First up there’s Shadow of the Colossus. This game really pushed the PlayStation Hardware to it’s limit, even slowing the system down to achieve it’s scope and epic-ness. You play as a young warrior called Wanda, who enters a forbidden land to revive his recently deceased lover and is told that if he slays each of the fifteen Colossi roaming the land, his lover will come back to life. You take on each Colossi by climbing onto them that makes the game feel a bit like a 3D Prince Persia, what I mean by that is the original game, not sands of time; locate a weak spot and stab it multiple times. This is a game that every PS2 owner should own, and if you don’t there’s even a PS3 remake along side with Ico that plays the game with PS3 hardware, so there’s no slow down like it’s PS2 version. Continue reading →
Late last night, Valve announced the Steam Link Micro console. A tiny little machine similar to that of the PlayStation TV where you can stream your Steam games from your PC to a bigger TV over your home network.
Mr Random Dave showed me this crazy overlooked PlayStation action game called, Rising Zan The Samurai Gunman; and my word, I seriously need to try this game out!
After finding the intro of the game on YouTube, I really wanted to play this game so much! A Wild-west gunman who travels to Japan to become a Samurai and returns to save his town is a great plot, but what makes this better is how silly, over the top and how it never takes itself seriously, ever! Continue reading →